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In fact, one should ask the question: 'why does CISCO, the owner of Web Ex, maintain a very strong presence (including healthcare-related) in the world of Second Life and regularly conduct activities there?
(Same for IBM.)' Many bloggers and commentators have already discussed this and described some very early solutions attempting to combine the powers of Web Ex and 3-D worlds; for example: See also: Live meetings in 3-D virtual worlds vs. Boulos - April 2008 The message and the vehicle--technology should be a servant, not a goal: A richer 3D multimedia environment will not always result in more effective information acquisition and learning.
And the Wind Light version of Second Life requires an even more powerful graphics card to cope with the Ultra quality graphics settings (in Second Lifes Preferences), with all Atmospheric Shaders and Water Reflections enabled!
Dynamic shadows in Second Life (click above snapshot for You Tube video).
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It is also noteworthy that Twinity uses COLLADA (COLLAborative Design Activity - an interchange file format and standard for interactive 3-D applications) as its 3-D model and animation format, enabling 3-D content developers to easily re-use COLLADA models created in popular 3-D modelling tools such as Google Sketch Up.
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See also: paper section entitled 'Discussion' 'Why virtual worlds? 3D (or both), or 'Why conduct events and meetings in Second Life?
' Again, this is not a full answer, but just some thoughts.